![]() ![]() Most of it (the "main game" stuff) should be in CFG//eng/lang.dat (in SRHD at least). I'm also not 100% sure where that code would be, or if it's even in the same place - and it's spread out a bit in the files I believe. I have no idea how similar the two are, so you may have to manually convert the code. Then, you could extract the formulas/code for SR2:reboot, and translate it into the SRHD version. ![]() Shouldn't both of us be unable to do that? Me and the dominator.If you find some older versions of modding tools, maybe there exist some for SR2: Reboot? ![]() I bunkered my inside a metallic structure green base with robots who shoot lasers and they bugged out and did not shoot when enemy entered the area after 2 hours and 45 minutes of game time on that very single map.Īlso, why are dominators allowed to capture robot factories whilst turrets are up and I can't? I've spent 3 hours playing that mission and I could not figure it out. It spawns constantly around 12 heavily armored or averagely armed robots, whilst you will usually run out of resources, even if you capture a whole (one of the factions present in the skirmish) base. This bug causes the mission to be unplayable, as well as the fact that the AI has infinite resources, that cause it to be unstoppable within it. ![]() It causes robots inside the saint figure to be unable to shoot at enemies outside of it, unless they damage them first or they are at a very close distance, almost a melee one. I'm sure you do not need my save file to replicate it. Around you, as well are six allied rocket turrets, they defend the magic figure too. There are three bases all around you, whilst you don't have a base, also, you have 21 robots (in case you still can't guess what it is), when you have 0 as max cap of them. There is a Gaal Robot War Real-Time Strategy mission, within which you have a lot of robots placed inside a magic figure with a giant question mark on it. ![]()
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